Love you UI/UX here. We had the same core idea for the jam and i find it interesting how we executed differently.
UI/UX wise yours is way better than mine in terms of intelligibility!
Really love it. Especially the resonance. I had considered that but was already too busy just getting core logic finished.
Really cool to see a more experienced devs take on a musical toy/game for this jam!
I am still happy with mine and the chains i can create with ball morphing and starting with diff notes etc but yours is more elegant in many ways.
Love how yours is just all visually intuitive in how to create sounds and pitches. I immediately understood how it worked! Much more intuitive than my more UI button heavy approach (recovering web dev new to game dev ha).
I guess mine is good for tinkerers maybe slightly different audiences? I like both of ours but for different reasons. Yours is definitely a more cohesive experience.
Impressed you solo deved this in 3 hours man. I took like 9 on mine and i had to bail on asset creation after ran out of time.
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Love you UI/UX here. We had the same core idea for the jam and i find it interesting how we executed differently.
UI/UX wise yours is way better than mine in terms of intelligibility!
Really love it. Especially the resonance. I had considered that but was already too busy just getting core logic finished.
Really cool to see a more experienced devs take on a musical toy/game for this jam!
I am still happy with mine and the chains i can create with ball morphing and starting with diff notes etc but yours is more elegant in many ways.
Love how yours is just all visually intuitive in how to create sounds and pitches. I immediately understood how it worked! Much more intuitive than my more UI button heavy approach (recovering web dev new to game dev ha).
I guess mine is good for tinkerers maybe slightly different audiences? I like both of ours but for different reasons. Yours is definitely a more cohesive experience.
Impressed you solo deved this in 3 hours man. I took like 9 on mine and i had to bail on asset creation after ran out of time.